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Genuine Fractals 6; Blowups And More
When I first worked with and reviewed Genuine Fractals (GF) back in 2006, I posited that it made the megapixel race moot in the way it allowed even small files to be used for big enlargements. A lot has changed since then—the megapixel race did not become moot, even digicams have 12+ megapixels, some D-SLRs are kicking out, via raw, 16-bit 72MB files, and Photoshop has improved upon its resampling algorithm. Does all this make Genuine Fractals moot? To check it out I worked with GF6 to resample some images old and new, plus worked with some of their new features that are in the software mix.
GF works in essentially the same way it did a few years back, albeit in enhanced fashion, but still using the same idea—a patented scaling algorithm that “looks” for repeating patterns in an image, samples blocks of pixels of various sizes, and patches them together to create a larger version of the original. Sampling and recreating blocks of pixels multiple times in this manner is said to preserve fine details like edges, smooth areas, and textures.
Being a plug-in (once you install it, it sits atop the menu bar between Window and Help) you are free to work on layered .psd files, and you can store the final images in GF’s .stn file format, which is a lossless format that cuts image size of the enlarged files in about half, something you’ll appreciate when you get into the 200+MB realm for the biggies.
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